macOS Guide
Fully supported - a couple of Gatekeeper quirks to know about.
Standalone app (recommended)
Grab TS4RLS-macos.zip from the
Releases page, unzip it, and drag
TS4RLS.app wherever you like - no Python install
needed.
Gatekeeper
The app isn't notarized or code-signed, so macOS will refuse to open it with a plain double-click the first time ("TS4RLS.app" can't be opened because Apple cannot check it for malicious software"). Either:
- Right-click (or Control-click) the app → Open, then confirm Open in the dialog that appears - only needed once.
- Or clear the quarantine flag from a terminal:
xattr -d com.apple.quarantine /path/to/TS4RLS.app
Running from source
git clone https://github.com/TS4RLS/Engine.git
cd Engine
pip install -r requirements.txt
python gui.py
Install Python 3 first if you don't have it -
Homebrew's
brew install python-tk is the easiest route (the
plain python formula doesn't include Tkinter, which
the GUI needs). Add --generate to run headlessly
(one-shot, no GUI) instead.
Finding your Mods folder
TS4RLS tries to guess your Sims 4 Mods folder automatically
(~/Documents/Electronic Arts/The Sims 4/Mods) when
you first open the Build tab. If it's somewhere else, browse to it
manually - it's wherever your game actually reads mods from.